This text is intended to help someone who has not yet finished this adventure. I hope the hints below will give you enough guidance to get through it.
I warn you, if you want to develop your own character, you'll spend a lot of time on the first few levels getting killed and re-booting your machine (thanks to the fact that Jagware didn't put more sophisticated save-and-continue and restore-and-continue commands in the game).
If you do want to edit your character, however, it is VERY possible. Thanks to the Plink author of Super_Timelord.txt I have discovered how it is done. The 9th to 15th bytes in any character file contain your character's Fighting, Marksmanship, Diplomacy, Dexterity, Understanding, Tracking, and Quickness in that order. If you can get your hands on a binary file editor, such as Plinks NewZap, you can make your character as powerful as you like. The game is much less frustrating this way.
Every time you enter a new room, note the room colour (ie- Dark Pink, Red, Light Blue), the number of doors in that room and the directions in which those doors lead. Draw a room that is approximately the shape of the room you are in on a piece of paper and lines away from the walls to represent doors (in the appropriate directions). Move through a door, connecting the next room through the line you drew and continue the process, much as if you were mapping an Infocom game.
This method isn't neat, but it keeps you from getting lost, and I found it more than adequate for finishing the game.